TUG-O-WAR COMPETITIONS
This a team contest consisting of either five or eight members to each team and one coach. The coach will encourage the team to pull as and when required dependant on the opposing teams actions. The coach must be very alert to keep his team fully aware of the moves intended or to just hold awaiting the correct time to make a move. The competition will commence with the command from the judge `Pick up the rope`, thereupon the two teams move back until the rope is taught and the judge inserts the marker flag opposite the central marker on the rope. The teams thump their feet into the ground for firm hold and then lean back on the rope and the judge gives the command ` Pull` whereupon the two teams then pull with all their strength. The object is to pull with nearly straight arms and legs from as low a position as possible with all members of the team in unison. The length of the pull may vary but officially should be 12 feet which is measured by two markers on the rope each six feet from the centre. When either mark passes the stick placed in the ground by the judge at the central point of the rope when starting competition, the other side has won that pull.
TUG-O-WAR RULES
Teams to consist of five members and one coach if required
No spiked footwear. Raised heels up to a maximum of ¼ inch (7mm) allowed on footwear (to be inspected)
Gloves may be worn
Overall pull to be 12 feet and winner is the team to pull their opposition 6 feet from the starting mark.
No hand over hand pulling allowed. Team members must go back with rope when pulling.
Anchorman to loop rope around one shoulder to secure rope. No knot is permitted on the rope end.
All team members to remain on their feet at all times, no hands are persistently allowed on the ground apart from the anchorman who is permitted to use one hand on the ground.
Teams through coaches or captains will be reminded of the rules prior to commencement of competition. Only coaches can consult with the judge and the judge’s decision is final.
A team member is permitted to pull for only one team during a competition.
Direction of pull will be decided by toss of coin.
Prior to commencement of pull, judge will ask coaches if they are ready, then give the command `take the strain`, at this point team members may heel in, when teams are balanced, order to `pull`, is given and the tie has commenced.
Teams will leave area of competition during ties in which they are not involved.
Two warnings for infringements of the rules or inappropriate behaviour, including foul language, will be given. A further warning will result in disqualification.
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